regionaler Artikel Onslaught - Red von Georg "GeorgS" Schnurr |
13.09.2002 |

Aether Charge 4R
Enchantment U
Whenever a Beast comes into play under your control, you may have it deal 4
damage to target opponent.
"Is it just me, or does that meteor have teeth?"
Mark Brill 184/350
Aggravated Assault 2R
Enchantment R
3RR: Untap all creatures you control. After this phase, there is an
additional combat phase followed by an additional main phase. Play this
ability only any time you could play a sorcery.
Greg Staples 185/350
Airdrop Condor 4R
Creature - Bird U
Flying,
1R, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed
Goblin's power to target creature or player.
It has two kinds of droppings, neither of which is particularly pleasant.
2/2
Glen Angus 186/350
Avarax 3RR
Creature - Beast U
Haste
When Avarax comes into play, you may search your library for a card named
Avarax, reveal it, and put it into your hand. If you do, shuffle your
library.
1R: Avarax gets +1/+0 until end of turn.
3/3
Greg Staples 187/350
Battering Craghorn 2RR
Creature - Beast C
First strike
Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
Their skeletons can be found all over Skirk Ridge, tangled in each
other's horns.
3/1
Matt Cavotta 188/350
Blistering Firecat 1RRR
Creature - Cat R
Trample, haste
At end of turn, sacrifice Blistering Firecat.
Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
7/1
Arnie Swekel 189/350
Break Open 1R
Instant C
Turn target face-down creature an opponent controls face up.
There are two ways to resolve puzzling situations: thoughtful
contemplation or force. After thoughtful contemplation, most barbarians
choose force.
Alex Horley-Orlandelli 190/350
Brightstone Ritual R
Instant C
Add oR to your mana pool for each Goblin in play.
Wizards fought over the stone to exploit its power. Goblins fight over it
because it's shiny.
Wayne England 191/350
Butcher Orgg 4RRR
Creature - Orgg R
You may divide Butcher Orgg's combat damage as you choose among defending
player and/or any number of creatures he or she controls.
It can kill you with three arms tied behind its back.
6/6
Kev Walker 192/350
Chain of Plasma 1R
Instant U
Chain of Plasma deals 3 damage to target creature or player. Then that
player or that creature's controller may discard a card from his or her
hand. If the player does, he or she may copy this spell and may choose a new
target for that copy.
Gary Ruddell 193/350
Charging Slateback 4R
Creature - Beast C
Charging Slateback can't block.
Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
Goblins prize its hide for building rock sled runners.
4/3
Mark Tedin 194/350
Commando Raid 2R
Instant U
Until end of turn, target creature you control gains "When this creature
deals combat damage to a player, you may have it deal damage equal to its
power to target creature that player controls."
Ron Spencer 195/350
Crown of Fury 1R
Enchant Creature C
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
"Passion, fire my heart."
Bradley Williams 196/350
Custody Battle 1R
Enchant Creature U
Enchanted creature has "At the beginning of your upkeep, target opponent
gains control of this creature unless you sacrifice a land."
Goblins resolve disputes by splitting everything straight down the
middle.
Greg & Tim Hildebrandt 197/350
Dragon Roost 4RR
Enchantment R
5RR: Put a 5/5 red Dragon creature token with flying into play.
A powerful mage created the roost to guard a portal between the planes.
The mage is long gone, but dragons still keep watch at the gate.
Luca Zontini 198/350
Dwarven Blastminer 1R
Creature - Dwarf U
2R,T: Destroy target nonbasic land.
Morph R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
"Life is too short for something like a hunk of rock to get in my way."
1/1
Gary Ruddell 199/350
Embermage Goblin 3R
Creature - Goblin Wizard U
When Embermage Goblin comes into play, you may search your library for a
card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
T: Embermage Goblin deals 1 damage to target creature or player.
1/1
Pete Venters 200/350
Erratic Explosion 2R
Sorcery C
Choose target creature or player. Reveal cards from the top of your library
until you reveal a nonland card. Erratic Explosion deals damage equal to
that card's converted mana cost to that creature or player. Put the revealed
cards on the bottom of your library in any order.
Gary Ruddell 201/350
Fever Charm R
Instant C
Choose one - Target creature gains haste until end of turn; or target
creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to
target Wizard.
David Martin 202/350
Flamestick Courier 2R
Creature - Goblin U
You may choose not to untap Flamestick Courier during your untap step.
2R, T: As long as Flamestick Courier remains tapped, target Goblin gets
+2/+2 and has haste.
2/1
Luca Zontini 203/350
Goblin Machinist 4R
Creature - Goblin U
2R: Reveal cards from the top of your library until you reveal a nonland
card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's
converted mana cost. Put the revealed cards on the bottom of your library in
any order.
0/5
Doug Chaffee 204/350
Goblin Piledriver 1R
Creature - Goblin R
Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each
other attacking Goblin.
Throw enough goblins at any problem and it should go away. At the very
least, there'll be fewer goblins.
1/2
Matt Cavotta 205/350
Goblin Pyromancer 3R
Creature - Goblin Wizard R
When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of
turn. At end of turn, destroy all Goblins.
"The good news is, we figured out how the wand works. The bad news is, we
figured out how the wand works."
2/2
Edward P. Beard, Jr. 206/350
Goblin Sharpshooter 2R
Creature - Goblin R
Goblin Sharpshooter doesn't untap during your untap step. Whenever a
creature is put into a graveyard from play, untap Goblin Sharpshooter.
T: Goblin Sharpshooter deals 1 damage to target creature or player.
1/1
Greg Staples 207/350
Goblin Sky Raider 2R
Creature - Goblin C
Flying
The goblin word for "flying" is more accurately translated as "falling
slowly."
1/2
Daren Bader 208/350
Goblin Sledder R
Creature - Goblin C
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
"Let's play 'sled.' Here's how it works: you're the sled."
1/1
Ron Spencer 209/350
Goblin Taskmaster R
Creature - Goblin C
1R: Target Goblin gets +1/+0 until end of turn.
Morph R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
For some reason, goblin fighting school isn't as crowded on day two.
1/1
Trevor Hairsine 210/350
Grand Melee 3R
Enchantment R
All creatures attack each turn if able.
All creatures block each turn if able.
Hot blood washes away cold reason.
Trevor Hairsine 211/350
Gratuitous Violence 2RRR
Enchantment R
If a creature you control would deal damage to a creature or player, it
deals double that damage to that creature or player instead.
Only the Cabal could make a fight to the death more deadly.
Christopher Moeller 212/350
Insurrection 5RRR
Sorcery R
Untap all creatures and gain control of them until end of turn. They gain
haste until end of turn.
"Maybe they wanted to be on the winning side for once."-Matoc,
lavamancer
Mark Zug 213/350
Kaboom! 4R
Sorcery R
Choose any number of target players.
For each of those players, reveal cards from the top of your library until
you reveal a nonland card. Kaboom! deals damage equal to that card's
converted mana cost to that player, then you put the revealed cards on the
bottom of your library in any order.
Glen Angus 214/350
Lavamancer's Skill 1R
Enchant Creature C
Enchanted creature has "T: This creature deals 1 damage to target creature."
If enchanted creature is a Wizard, it has "T: This creature deals 2 damage
to target creature."
Monte Michael Moore 215/350
Lay Waste 3R
Sorcery C
Destroy target land.
Cycling 2 (2, Discard this card from your hand: Draw a card.)
Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then
the goblins moved in.
Carl Critchlow 216/350
Lightning Rift 1R
Enchantment U
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift
deals 2 damage to target creature or player.
Options will cost you, but a lack of them will cost you even more.
Eric Peterson 217/350
Mana Echoes 2RR
Enchantment R
Whenever a creature comes into play, you may add 1 to your mana pool for
each creature you control that shares a creature type with it.
When the ground is saturated with mana, even the lightest footstep can
bring it to the surface.
Christopher Moeller 218/350
Menacing Ogre 3RR
Creature - Ogre R
Trample, haste
When Menacing Ogre comes into play, each player secretly chooses a number.
Then those numbers are revealed. Each player with the highest number loses
that much life. If you are one of those players, put two +1/+1 counters on
Menacing Ogre.
3/3
Ron Spencer 219/350
Nosy Goblin 2R
Creature - Goblin C
T, Sacrifice Nosy Goblin: Destroy target face-down creature.
To his surprise, Furt discovered that the strange creatures were not at
all like bugs.
2/1
Thomas M. Baxa 220/350
Pinpoint Avalanche 3RR
Instant C
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be
prevented.
"Some solve problems by thinking and talking. Others use rocks." - Toggo,
goblin weaponsmith
Darrell Riche 221/350
Reckless One 3R
Creature - Goblin Avatar U
Haste
Reckless One's power and toughness are each equal to the number of Goblins
in play.
"Release chaos with me!"
*/*
Ron Spencer 222/350
Risky Move 3RRR
Enchantment R
At the beginning of each player's upkeep, that player gains control of Risky
Move. When you gain control of Risky Move from another player, choose a
creature you control and an opponent. Flip a coin. If you lose the flip,
that opponent gains control of that creature.
Jerry Tiritilli 223/350
Rorix Bladewing 3RRR
Creature - Dragon Legend R
Flying, haste
In the smoldering ashes of Shiv, a few dragons strive to rebuild their
native land. The rest seek any opportunity to restore the broken pride of
their race.
6/5
Darrell Riche 224/350
Searing Flesh 6R
Sorcery U
Searing Flesh deals 7 damage to target opponent.
Zemoo found out the hard way that "inflammable" and "flammable" mean the
same thing.
Pete Venters 225/350
Shaleskin Bruiser 6R
Creature - Beast U
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each
other attacking Beast.
Its only predators are the elements.
4/4
Mark Zug 226/350
Shock R
Instant C
Shock deals 2 damage to target creature or player.
"I love lightning! It's my best invention since the rock."-Toggo, goblin
weaponsmith
Edward P. Beard, Jr. 227/350
Skirk Commando 1RR
Creature - Goblin C
Whenever Skirk Commando deals combat damage to a player, you may have it
deal 2 damage to target creature that player controls.
Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
2/1
Dave Dorman 228/350
Skirk Fire Marshal 3RR
Creature - Goblin Lord R
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to
each creature and each player.
He's boss because he's smart enough to get out of the way.
2/2
Greg & Tim Hildebrandt 229/350
Skirk Prospector R
Creature - Goblin C
Sacrifice a Goblin: Add R to your mana pool.
"I like goblins. They make funny little popping sounds when they
die." - Braids, dementia summoner
1/1
Doug Chaffee 230/350
Skittish Valesk 6R
Creature - Beast U
At the beginning of your upkeep, flip a coin. If you lose the flip, turn
Skittish Valesk face down.
Morph 5R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
5/5
Alan Pollack 231/350
Slice and Dice 4RR
Sorcery U
Slice and Dice deals 4 damage to each creature.
Cycling 2R (2R, Discard this card from your hand: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Mark Brill 232/350
Snapping Thragg 4R
Creature - Beast U
Whenever Snapping Thragg deals combat damage to a player, you may have it
deal 3 damage to target creature that player controls.
Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it
face up any time for its morph cost.)
3/3
Iain McCaig 233/350
Solar Blast 3R
Instant C
Solar Blast deals 3 damage to target creature or player.
Cycling 1RR (1RR, Discard this card from your hand: Draw a card.) When you
cycle Solar Blast, you may have it deal 1 damage to target creature or
player.
Greg Staples 234/350
Sparksmith 1R
Creature - Goblin C
T: Sparksmith deals X damage to target creature and X damage to you, where X
is the number of Goblins in play.
"If it didn't hurt, how would I know it worked?"
1/1
Jim Nelson 235/350
Spitfire Handler 1R
Creature - Goblin C
Spitfire Handler can't block creatures with power greater than Spitfire
Handler's power.
R: Spitfire Handler gets +1/+0 until end of turn.
"Wait 'til Toggo sees this!"
1/1
Jim Nelson 236/350
Spurred Wolverine 4R
Creature - Beast U
Tap two untapped Beasts you control: Target creature gains first strike
until end of turn.
After a few painful experiences, goblins learned not to pick their noses
around the beasts.
2/3
Daren Bader 237/350
Starstorm XRR
Instant R
Starstorm deals X damage to each creature.
Cycling 3 (3, Discard this card from your hand: Draw a card.)
Pardic barbarians didn't complain when the Order started blaming every
crisis on the Cabal.
David Martin 238/350
Tephraderm 4R
Creature - Beast R
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much
damage to that creature.Whenever a spell deals damage to Tephraderm,
Tephraderm deals that much damage to that spell's controller.
4/5
Paolo Parente 239/350
Thoughtbound Primoc 2R
Creature - Bird Beast U
Flying
At the beginning of your upkeep, if a player controls more Wizards than any
other player, he or she gains control of Thoughtbound Primoc.
Efforts to use them as spies failed when they kept reporting to the
enemy.
2/3
Jeff Miracola 240/350
Threaten 2R
Sorcery U
Untap target creature and gain control of it until end of turn. That
creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Mark Brill 241/350
Thunder of Hooves 3R
Sorcery U
Thunder of Hooves deals X damage to each creature without flying and each
player, where X is the number of Beasts in play.
Jim Nelson 242/350
Wave of Indifference XR
Sorcery C
X target creatures can't block this turn.
"Darius?" "Yeah?" "There's a goblin sneaking up on you." "So?" "Just
sayin'."
Greg & Tim Hildebrandt 243/350
Words of War 2R
Enchantment R
1: The next time you would draw a card this turn, Words of War deals 2
damage to target creature or player instead.
"Passions can't be shackled by laws or mastered with logic. The choice is
freedom or death." - Volume IV, The Book of Fire
Justin Sweet 244/35
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